Archives of Nethys

Pathfinder RPG (1st Edition) Starfinder RPG Pathfinder RPG (2nd Edition)

Armor | Shields | Weapons
Artifacts | Augmentations | Creature Companions | Computers | Hybrid Items | Magic Items | Technological Items | Traps
Manufacturers (Augmentations) | Manufacturers (Weapons) | Other Items | Special Materials


Light Armor | Heavy Armor | Powered Armor
Armor Upgrades


Powered Armor

Unlike light and heavy armor, powered armor requires its own battery, and comes with a fully charged battery at purchase. Powered armor uses the same type of batteries as other items, including charged weapons, and the battery for a suit of powered armor can be recharged as normal using a generator or recharging station (see page 234), or it can be replaced with a new battery when spent (see Table 7–9: Ammunition for battery pricing).
Click here for the remaining rules on Powered Armor.

Oblivion Chassis

Source Drift Crisis pg. 52
Item Level 13; Price 57,150
EAC Bonus 18; KAC Bonus 23
Max Dex Bonus 3; Armor Check Penalty -4; Speed 30 ft.
Strength 25 (+7); Damage 2d6 S; Size Large
Capacity 100; Usage 1/minute
Weapon Slots 2; Upgrade Slots 2; Bulk 36
This powered, magical armor was originally constructed in the forges of Abaddon. While primarily battery-powered, it also converts soul energy into auxiliary power. Whenever a significant enemy dies within 30 feet of an operating oblivion chassis, the armor gains a number of soul charges equal to the dead creature’s CR. As a standard action, you can spend 10 soul charges to cast the spell supercharge weapon on the armor’s unarmed strikes or a weapon in one of the armor’s weapon slots.